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Monday, July 19, 2010

HOW TO CREATE A ANIMATION































How create animation:

Flippialbumia cartoon animations are fun, right? Do not you wish you could do them in the PowerPoint? Or just give them a smoother than before? This, how-to help you make movies, cartoons, animations, and PowerPoint faster and easier.


1 Open PowerPoint presentations and create a new. Create a blank slide and set to go ahead after 0.1 seconds.

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2 Draw the first frame of your animation. This is important - it is a framework that all other boxes in this stage will be based. Take your time with it.

3 Duplicate slide, and make very few changes to the slide for the advancement of animation. If you drop a ball down the road one or two places. (Note: Do not use PowerPoint, the actual pixels, but slightly larger systems. There is an invisible, such as graph).
4 Duplicate new slide, and keep going. Because the severity of things, proposes a stronger each time, for example, is becoming more and more. Most of the catastrophic thing is that things are going too fast, so do not be afraid to take a lot of slides to do one thing - you can always remove it later.

5 Preview presentations constantly change everything you think should be changed. Clear unneeded slides and such, add or remove up to the presentation is perfect.

6 Add sound and other data, it would start and end of the slide, perhaps even the opening sequence.

7 You're done! If you want you can even make the flash movie using Wink.

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Tips

Save often.

Steam Trap Operation Flash animation shows the internal mechanisms

Get a step in the SDR. rather than the slow scenes that suddenly they change rapidly - it is confusing.

If you want votes, Narration, or use the feature to burn those tones.
If you want to do something repeatedly, like bouncing the ball once for no action, then copy all the slides, which is a measure of this and paste it wherever you want. So, for example, a bouncing ball would go again and again, and then copy the slides showing the bouncing ball, then paste it below the slide so that it goes "down, up, down, up".

If you are doing something that is moving in different parts, each part consists of different objects. (For example: if you're doing to attract people in all limbs as well as the different objects, so you just copy / paste, and rotate them or move them accordingly)

create 3D Animator:

Want a 3D Animator?

Good 3D animators are the most elite artists in the world of 3D. There is a reason: good animation is hard. What not to say that the animation is hard to learn, but it was animation, which is plausible, and requires a lot of fun and practice skills. Most people who become artists than the rarely venture 3D modeling and animation of their trips to experience the best and at worst cringe-worthy or unwatchable.

This is because animation requires a different skillset than 3D modeling. In fact, these two aspects of 3D art is so different that the 3D modelers and animators animators rarely receives rare model. Established studios usually hire dedicated animators to Core Animation. Modellers, as they are included in the animation process at all, usually in the rigging.

What you must not mean that it is impossible for a good modeler and animator, but that the two subdivisions of 3D art requires a different mentality, and techniques not normally distributed.

3D Animation Fundamentals
3D animation applications, usually two primary ways. In large productions, both can be used.

First Keyframe animation - keyframe animation keyframing, or the most famous and oldest style of animation. In fact, there are examples of a frame-by-frame animation dating all the way back to 1600 BC in Egypt! Modern keyframing techniques from the pioneers of the animated cartoons created by Winsor McCay and Walt Disney. What may surprise you that keyframing techniques not changed much since the beginning of 1900 - most of the principles are still relevant. What has changed is that the 3D packages much easier to perform key frames, covering a wider scope of artists resources to learn how to animate have.

Keyframing is substantially the shape, change position, distance, timing, or series of frames per object, each object is the key to major changes in the frames. Traditional 2D animation, each frame is usually drawn by hand. If consecutive frames are shown as a movie, a small difference in each frame of the animation the illusion of movement. 3D keyframe animation packages easier by interpolation, or "Tween" in-between frames. If the animation below the ball, for example, a key frame is in the middle of the ball in the air, the next key frame of the ball hits the ground, and after the test is designed as a ball squishing effect distorts its shape. The intermediate frames are then calculated for the software will automatically squish including soil, making the actual process of animation to the key pair of large frames.

2nd Motion capture - Motion capture, or MoCap, used sparingly for the first time due to technological limitations, but has seen increased acceptance in everything from video-game animation CG effects movies as technology evolves. Given the main frames is accurate but slow way of animation, motion capture offers immediacy not found in traditional animation techniques. MoCap subjects, the participants are usually placed in a special suit that sensors that record the movements of their limbs when they move. The data is then related to the rig and the translation of 3D character animation in 3D software.

There are a few downsides to motion capture, 3D animators to learn what makes it difficult to start. First, the cost of MoCap technology, which may take several thousands or even tens of thousands of dollars. This means that most artists must learn new 3D animation style of the project by adding the input of data MoCap MoCap library.

Other downside is that MoCap that the end result is often far from perfect, MoCap animation typically requires a clean-up of artists keyframe so it looks more realistic, especially if the sign is not animated or in the same proportions of human anatomy.

Learning 3D Animation
Animators have an enthusiastic understanding of movement, movement and acting. It may surprise you that the best animators take acting lessons - it helps them understand how their body moves and makes it easier for that understanding into believable animation.

Keen observation may be the most important skills to work as an animator. Note the life around you and how things are moving. Make sketches, take notes and try to assess the significance of what you observed. Not only to learn animation. Learn from film, theater, and even comic books to understand how the postures and movements to create moods and nonverbal communication messages. New animators would be good to learn from old masters, 20th century entertainment - Walt Disney, Art Babbitt, Grim Natwick, and Ken Anderson. The principles are used to characters like Mickey Mouse and Bugs Bunny to bring his life as relevant today as they were then. Firstly, a new 3D animator also look at the old manuals of 2D animation artists. Think about picking up the "survival kit Animator Richard Williams, your local book seller. Although the hand-drawn animation written book, it contains everything you need to get a good 3D animation technology in the world to know.

3D animator at the beginning of the primary objects like the first: how the ball from one place to another, and how to bounce. Later, when you examine the character animation, you must understand what makes a good walk cycle, and how to reduce the "float" a common problem for new animators, where the character moves as if underwater. The software used is not important, at least initially, such as animation packages have all the same features.

3D animators is also a good understanding of how the models are rigged for animation, especially character animators. "Bones" is used as a device to be placed in a similar creature. Animators must also learn how to use inverse kinematics (IK) setup in the nature of their platforms to the time required for the main frame reduction.

Above all, the animators practice their craft. As with modeling, animation takes time to learn, and even more time to master. Even experienced animators can create dozens or even hundreds of films to obtain a good result. A good animator can mean the model come to life, while the model can best be viewed by the amateurish feel animator. Persistence will pay as an experienced animator could very well be the most important member of the production team.


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