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Tuesday, July 20, 2010

HOW TO LEARN ANIMATION


Do you want to be a 3D Animator?




A good 3D artist, animator of the most Retrieved 3D world. Does not cause: good animation is hard. What's not to say that the animation is difficult to learn, but that it is animation, which is reliable and requires skills in a fun and practice. Most people who come to 3D artists rarely venture outside of their design and test an inexperienced animation is the best and unwatchable at worst, equal or cringe.

This is because the animation requires entirely different skills than the 3-D modeling. In fact, these two aspects of 3D art is so different that it is rarely modelleerijad 3D animator, animator, and in rare cases, a model. Founded Studios animator to do their work is usually part of a larger animation. Modelleerijad if they have any contribution to the animation process, which is normally closed tensile strength.

What should I take away is that it is impossible to be a good modelleerijad and animator, but a subset of the two 3D art and generally require a different way of thinking does not share the techniques.

Criteria for 3D animation
3D animation applications are usually carried out in two ways. At higher production, both can be used.

1st Keyframe Animation - Keyframe animation keyframing or the most famous and oldest style of animation. In fact, there are examples of frame-by-frame animation is always back to 1600 BC in Egypt! Modern keyframing techniques dating back to the beginning of the cartoons created by animation pioneer Winsor McCay and Walt Disney like. What can yllättävintä is that keyframing techniques have been largely unchanged since the late 1900-early years - most of the principles are still valid today. What has changed is that 3D software is a lot of keyframing easier to achieve, that is, the wider study of living artists.

Keyframing is not substantially altered form, location, distance from the object or the timing of successive frames, it was key to major changes in the frames. Using traditional 2D animation, each frame is usually drawn by hand. If the frames appear one after another, like a film, the subtle differences between each image animation create the illusion of movement. 3D animation software to facilitate the keyframe interpolation, or "Tween" in-between frames. If the animation of a ball, for example, could be one of the main body of the ball in the air, the ball may have to go to the main body of the country concerned, and should be followed by the main body of squishing the ball down to the impact of deformed shape. All the frames between the slime at the bottom of the program will automatically calculate when the actual process of creating animations can be a big key frames.

2nd Motion capture - or MoCap Motion Capture was first used sparingly, because of technical limitations, but requires approval for all major video game from the effects of CG animation movies technology matures. Again, keyframing is accurate but slow method of animation, motion capture offers välittömyyttä not found in traditional animaatiotekniikoita. MoCap topics, which are typically companies do not put the costume includes various sensors that record the movement of the members when they move. The data is then related to the rig, and translated into 3D Mark 3D animation software.

There are a few downsides, and to prevent motion capture 3D animator begins to learn. First, the price of MoCap technology can be used for several thousands or even tens of thousands of dollars. This means that most new artists have to learn to take the 3D animation in this style, giving details of the project commercially MoCap MoCap library.

Other disadvantage of MoCap that the result is often far from perfect, MoCap animation typically requires clean keyframe artists, it seems plausible, especially if the character is animated or not in proportion to the human body composition.

Learning 3D animation

Animator is a great understanding of business, movement and acting. It may surprise you that the best animator taking acting lessons - it helps them understand how their body moves, and to facilitate the understanding of animation to be credible.











































3D ANIMATION:


Keen observation may be the most important skills to develop animator. Be the life around, and how things are progressing. Make sketches, take notes, and he tries to follow. Do not just scientific animation. Learn how to film, theater, and even cartoons to see how a business importing and creating a mood and the message nonverbally. New animator would be good to learn from old masters, 20th century animation - Walt Disney, Art Babbitt, Grim Natwick, and Ken Anderson. Principles to use characters like Mickey Mouse and Väiski Vemmelsääri life is still as relevant today than they were then. In fact, the new 3-D animator in the first place to look is the old manuals 2D animation artists. Consider lifting "Animator's Survival Kit Richard Williams, a local book dealer. Although the hand-written book figure animation, which includes all you need to know a good animaatiotekniikoita 3D world.

Beginning 3D animator wants to focus on primary articles, the first: how to make the ball move from one place to another, and how does it bounce. Later, when you examine hahmoanimaatio, you have to understand what is good during the walk, and how to cut the "float" a common problem for new animator, character moves as if underwater. Software used is not important, at least in the beginning, because the animation packages, all of them have the same characteristics.

3D Animator is also a good understanding of how the models are rigged animation, especially character animator. "Bones" on your equipment is located so similar to living creatures. Animator also learn how to use backlink kinematic (IK), the nature of the configuration of the clusters to reduce the time spent keyframing.

Before anything, the animator is necessary to practice their profession. As with modeling, animation takes time to learn, and even more time to master. Even an experienced animator can generate dozens or even hundreds of films before the test to get a good result. Animator may be a good model for the average wake up alive, while even the best model may be regarded as a bad amateurish Animator. Persistence pays off, as a professional animator can be associated with the production of the largest member of the group.


Below are some schools where the relevant courses in 3D animation.

Digital Media Arts College
Animation BFA program focuses on preparing an artist to face future challenges in the manufacturing workplace. Figure out a solid basis for the traditional and performanssitaidetta student to develop digital content creation within the classical knowledge. During this program, students learn skills in arts management, such as a picture, painting, photography, sculpture and film, and the terms of the same functionality as the animation program.

It is not the artist intended the categories of laboratories and amenities. Learn from the experts of digital artistry. Working in the field of standards animaatiotyökalujen, 3D software and kuvantamistekniikat, and the only one of the Motion Capture studio in south USA Inc. at Digital Media Arts College

Art Institute Online The school offers courses that are tailored to provide a video game designer who wishes to have loads of fun at the same time, photography and animation, baby steps. With courses such as Motion Capture, 3D animation, Low-Polygon Modeling to design the game levels and character development, among other things, you are sure to trip the end of the portfolio, which will not only wow potential employers, but the future of the market.

Game Art & Design program focuses on the artistic side of games - not the IT programming. This unique program is the first step toward becoming an artist and designer of a multi-billion dollar game design industry.


Be part of the revolution in 3D animation film school
NYFA inform the long-term immersion in the program is based on the Maya 3D animation. A student leaves a 3D animation program ready for school to look for work in the rapidly growing 3D animation, and various media.

Students reached for, and ready for your animated 3D digitally animated short film. The student participates in every part of the 3D animation production of the pipe.

Kädentaitojen a genuine interest in 3D animation.
Curiosity and a spirit of cooperation.
Willingness to work with other artists and to develop creative relationships.


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